List+of+Technology+and+Other+Resources+Required+for+Workshop

=** List of Internet Resources: **= Common Sense Media -- @http://www.commonsensemedia.org/ NetSmartz -- @http://www.netsmartz.org/Educators Click & Learn -- @http://www.clickandlearn.com/ Cisco's Packtville -- @http://www.cisco.com/web/learning/netacad/packetville/pr/games.html GlogsterEDU -- @http://edu.glogster.com/ PowToon -- @http://www.powtoon.com/ StoryBird --@http://storybird.com/ Prezi -- @http://prezi.com/ WikiSpaces -- http://www.wikispaces.com/ Edmodo -- @http://www.carson.edmodo.com/ TPACK Framework -- http://www.tpack.org/ NETS -- @http://www.iste.org/standards 21st Century Skills at @http://www.p21.org/overview/skills-framework

= List of Technology and Other Resources: (Responsibility of Teachers and Administrators to Bring): = Laptop and/or Tablet Computer Open Mind Willingness to Try New Ideas

12 Principles of Multimedia Learning:
//__Image Principle__// -- People do not necessarily learn better from a multimedia lesson when the speaker's image is added to the screen. //__Multimedia Principle__// -- People learn better from words and pictures than from words alone. //__Personalization Principle__// -- People learn better from multimedia lessons when words are in conversational style rather than in formal style. //__Voice Principle__// -- People learn better when the narration in multimedia lessons is spoken in a friendly human voice rather than a machine voice. //__Coherence Principle__// -- People learn better when extraneous words, pictures, and sounds are excluded rather than included. //__Redundancy Principle__// -- People learn better from graphics and narration than from graphics, narration, and on-screen text. //__Signaling Principle__// -- People learn better when cues that highlight the organization of the essential material are added. //__Spatial Contiguity Principle__// -- People learn better when corresponding words and pictures are presented near rather than far from each other on the page or screen. //__Temporal Contiguity Principle__// -- People learn better when corresponding words and pictures are presented simultaneously rather than successively. //__Modality Principle__// -- People learn better from graphics and narrations rather than from animation and on-screen text. //__Pre-training Principle__// -- People learn better from a multimedia lesson when they know the names and characteristics of the main concepts. //__Segmenting Principle__// -- People learn better from a multimedia lesson that is presented in user-paced segments rather than as a continuous unit.
 * __Generative Cognitive Processing__**
 * __Extraneous Cognitive Processing__**
 * __Essential Cognitive Processing__**